top of page
highlight Training.png

Vertex Training, Los Angeles 2023

mesh.png

Geometry
Modifiers

Video outputs as well as video image layers can be individually adjusted in their geometry. It’s possible to layer geometry modifiers and run them as a chain of filters. Vertices as well as UV coordinates can be edited individually per point or grouped points.

cube.png

Marker
Calibration

Vertex lets you calculate a projector position based on 3D markers and their 2D positions in the projected image. For this the projector position, angular aperture and lens offset are being calculated.

enhance.png

Automated Edgeblending

For horizontal or vertical projector arrangements, the system provides you with an easy user interface that can automatically blend overlapping areas from the projectors and allows for adjustment of luminance and gamma both individually or in groups.

spline.png

Custom
Masks

Create any mask in Vertex using a spline based masking tool with optional feathering. Edit and adjust your masks directly within your composition.

Icon_VI_2020-owgk0yz8yqu8jxrnbsre83b737uo687d236ftop4ow.png

Vioso Camera Calibration

Thanks to VIOSO, softedge and warping can be set up automatically with a camera. This leads to a more precise setup and automated re-calibration and ensures the sharpest image in every show – even if surrounding conditions would impact the projectors.

 

gradient.png

Softedge
Overlays

Master complex setups by using independent soft edge overlays, which can be positioned anywhere needed.

bottom of page